Fallout 76 opens much like every other Fallout game from the Bethesda era of the franchise. You awake inside of Vault 76, explore a bit, learn the basics of the game, then head out into the world to start your long, epic adventure. What’s different is that this vault wasn’t a part of some weird experiment, and it’s the first to open, leading to a fresh, mostly unexplored world for your adventure to take place in. Oh, and there’s noone around to talk to except for some robots.
One week, and one massive 48 GB patch later, many of those problems remain. It’s unclear when or how they’ll be addressed, and while we have confidence Bethesda will resolve many of the issues plaguing an otherwise exciting premise, it doesn’t change the fact they are asking full price, right now, for a foundering Fallout 76 experience. Should you cherished this short article as well as you want to obtain more information concerning Fallout 76 Bottle Caps kindly go to our site.
The worst part of bumping into players of the griefer variety, who have more of an interest in being trolls than immersing themselves in post-apocalyptic West Virginia, is that the real-world trash talk can often break immersion in the game world. This is a matter of preference, of course, but immersion has always been one of the strengths of the series, and to break that immersion can feel distracting in the worst way.
The need to constantly repair, eat, and drink may sound annoying. On the contrary, Fallout 76 has struck an excellent balance. All these needs are constant and just demanding enough to give purpose to your adventures. Yet they’re not so demanding that you feel desperate or weary. The game doesn’t violently rip you out of your comfort zone. Instead, it nudges you, gently, to go see what’s in that wooden crate across the room.
A group of disgruntled fans produced a petition when they initially learned the game would only be multiplayer. The objective was to urge Bethesda to develop a single-player mode. The petition reportedly received 6 thousand signatures within a day. The group wasn’t entirely successful, but it did prompt Bethesda to clarify and make slight adjustments to define a more single-player focused option.
It’s odd how jarring this is, even if you knew it was coming long ago. Fallout 76 is an online multiplayer focused title, and so Bethesda opted to not include any living NPCs to chat with. This makes sense, but the consequences are far more severe than anyone could have anticipated. From its very first moments these issues are apparent, with Vault 76 showing all the signs of a massive party with dozens of people present, but when you walk through it feels like a ghost town. That feeling continues as you leave the Vault too, with the usual vault door opening still offering a sense of wonder and intrigue as you look upon the massive, lush world that Bethesda has built within West Virginia.
Fallout 76 offers the same gameplay loop featured in Fallout 4: go find things. You have to find quest objectives and junk for crafting in equal measure, and the points between A and B are often peppered with Bethesda’s trademark environmental storytelling.