Figuring out where to find the Monastery Barracks in Diablo 2 Resurrected

The Diablo 2 Resurrected Monastery Barracks location is where you need to go, including Horadric Marus, which is required to complete the Tool of trade mission. However, figuring out where to find the Monastery Barracks is a tricky matter. You’ll have to trudge through several different areas, including different sections of the Monastery itself. We’ll try and guide you through the process, so let’s get to the meat of the matter.

Where is the Monastery Barracks in Diablo 2: Resurrected
Diablo 2: Resurrected players that are searching for the Monastery Barracks should begin by navigating to the Black Marsh. Upon arrival at this location, fans should follow the Marsh’s road to enter the Tamoe Highlands, and they should continue along the path until they arrive at the gates of the Rogue Monastery. Players should now explore the Monastery’s Outer Cloister, which is a fairly small area indeed, and one if its pathways will lead directly into the Barracks.

The exact location of the Monastery Barracks varies because of the game’s randomly generated maps, but it can always be found at the end of a road in the Tamoe Highland. Assuming you’ve already completed the Forgotten Tower quest, you’ll now know where the Black Marsh is, so either follow the Black Marsh’s roads or outer perimeter until you find the road to the Tamoe Highland.

In order to reach the Monastery Barracks, make your way to the Black Marsh area by moving through Cold Plains, Stony Field and Dark Wood areas.

Explore the surrounding area to find the Smith and progress the quest.The Smith is a boss you will have to defeat to get your hands on the Horadric Malus. Return to the blacksmith, Charsi, and hand over the Horadric Malus to her to complete this quest.

Look out for a gate in the middle of a long wall marked on your mini-map. When the game tells you you’re entering the Monastery Gate then you’ve found it. Battle your way inside and there should be a Waypoint somewhere in the central courtyard.

Once you find yourself in the Monastery Barracks, if you’re on the hunt for the Horadric Malus, look for the demonic NPC called The Smith. You don’t have to kill it to get the Horadric Malus, you can run past the monster if you have the armor and healing items to survive. Kite the Smith out of the room, run in, get the item, and run for your life. If you do choose to engage, well, good luck to you.

A Lore helm can only be worn by a character of at least level 27 in Diablo 2: Resurrected

A relatively cheap runeword – if you’re lucky you may get a Sol drop sometime in Normal difficulty – Lore is a helmet roughly on part with the Peasant Crown, having several useful modifiers for casters. If you don’t get a Peasant Crown or Tarnhelm, this helmet will serve you just as well until you find something better, like Harlequin Crest.

There are many different powerful enchantments in Diablo 2, and with the release of Diablo 2 Resurrected, a lot of people seem to need a refresher. Many items in the game can be enchanted using the socket system. A Lore helm in Diablo 2: Resurrected is a good mid-game choice for players looking to get a small power boost for that level 30 or so character. Here’s how to get this useful piece of kit.

The Lore runeword is OrtSol, so you’ll need to place an Ort rune, then a Sol rune into any 2-socket helm in order to craft it. Remember, you can’t use a helm with more than two sockets, and you can’t place the runes in the wrong order. It must be Ort first, then Sol. It won’t work the other way around.

To craft this runeword, you will need a 4-socket shield (a Paladin shield, or a Monarch, Aegis or Ward) and the runes Tal + Thul + Ort + Amn. The low stat requirements of the Broad Sword and Crystal Sword make them ideal candidates.

The items are mostly relegated to higher difficulty settings. The Hellforge on nightmare difficulty has a 1 in 11 chance to drop various Runes, one of which can be Sol or the needed Ort runes. The Countess’ extra rune drops on nightmare or hell difficulty can include Sol and Ort runes too.

A Lore helm can only be worn by a character of at least level 27, or higher if the base helm requires it, and conveys the following bonuses:

+1 To All Skill Levels
+10 To Energy
+2 To Mana After Each Kill
Lightning Resist +30%
Damage Reduced By 7
+2 To Light Radius

Arguably the best starter runeword in the game, Spirit requires fairly common runes (you could easily have all these by the end of Normal mode without even trying to farm them) and gives tremendous stat boosts, including +2 To All Skills, +Faster Cast Rate, +Vitality and +Mana. Only a handful of unique/set/runeword items will compete with Spirit, and unlike them, Spirit doesn’t require nearly as much luck or effort to obtain. Every new player will want to seek out the materials to craft Spirit as a vital and enduring stepping stone to better things. Keep in mind that 4-socket one-handed weapons will likely not drop in Normal difficulty – just keep your eye out for them in Act 2 Nightmare and beyond.

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