Consumables are cards applied on managers or players that make them more valuable. By definition, they are all the cards which can be applied to players or managers to enhance a few of their characteristics. Consumables are among the four cards’ types in the sport. They differ from the other cards because they expire after passing its effect to managers or players’ cards, which makes them more valuable or more adjusted to the goals of the team.
If you will need any particular consumable, our suggestion is that, you need to go right to the transport market and purchase it using the filters onto the ‘consumables’ window. Obviously, if you find yourself with a consumable card in a bunch you won’t discard it. In that manner, you will be spending only the coins you have to spend and you’ll be moving quickly to adhere to the needs of your club. You may use it to your own club or should you not need it you can sell it in the market.
Player Training Cards
During just one game, the only role of players and goalkeepers coaching cards is to increase one or all six technical attributes. The only difference between those cards is that technical attributes of goalkeepers are not the same as the technical attributes of different players. Once you apply one of these cards, then its effect is reflected in the following match. It expires after that.
Position Change Cards
For each card which you use, you can change one player’s position only once. The position change cards enable you to change the preferred position of a participant to the one which is printed on the card. Employing several cards, you can change the player’s position as many times as you would like.
If a participant’s favourite position doesn’t match with all the old place printed on the card, Position’s cards include information concerning the old and the new location. we can’t use that card to him. It means, such as that you will never change a return into a left winger.
Manager’s Leagues Cards
The supervisors contribute one point to the individual chemistry of all players from the starting eleven that possess the same nationality or the exact same league as them.
You can find cards that help solve this problem, as it is not always possible to coincide with the leagues. They allow you to alter the league printed on the supervisor card to the one which is printed on the card. For each card that you spend, you can change league once.
The part of the contracts is to increase the quantity of games that a supervisor or a player can play.
After the number of games printed on the managers or players cards reaches zero, they can’t be utilized in a match until you apply them a contract card again. The number of contracts published on players and managers cards decreases every time you use them in a match. These cards can be applied in any time. You don’t have to wait till they run from contracts.
The only job of these cards is to add the fitness points indicated on the item to the physical state that is published on the player card.
The very first ones, allow you to recover only one player, there are two kinds of gyms: person and squad’s cards. The other ones improve the fitness of your entire 23 players — starting eleven, replacements and reserves.
Fitness cards are useless if a player has an injury. In this case, you are going to need to employ a healing card if you would like to use this participant instantly, or you can at least reduce his downtime. This is the only role of healing cards.
There are two types of recovery cards: the ones which are specific for each type of injury (foot, leg, knee, arm, head, back or upper body), that can reduce up to five matches, and those which heal a player no matter which type of injury he’s got, reducing the wait up to 4 games.
Chemistry Styles Cards
These cards can be applied to a player to modify their style of play adjusting the players attributes for their squad requirements. Chemistry Style is a card that allows players to select which features will be impacted by the chemistry. They do not change your chemistry numbers. They redistribute the stats that will receive chemistry boosts that will increase the value of particular in-game stats thus raising the player’s capability to carry out.
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