Psyonix is elaborating on Rocket League’s upcoming Blueprints system

Psyonix is elaborating on Rocket League’s upcoming Blueprints system, which will replace randomized loot crates before year’s end. The developer is releasing details on the new system in batches, first announcing plans to eliminate loot boxes from Rocket League in August, and then revealing the new Blueprints system last month, and now expanding on the details including what can and can’t be traded.

Developer Psyonix has further detailed how Blueprints will work in a new post on the official Rocket League website. Once the update hits, online matches will begin to reward players with “revealed” Blueprints. You can build the items on these Blueprints by spending Credits, hold onto them for a while, or trade them with another player. Any existing Crates that you have in your inventory when this update occurs will change to “unrevealed” Blueprints, which you can then change to revealed Blueprints at no extra cost.

Psyonix says unrevealed Blueprints cannot be traded; in some cases, Credits will be tradable. Credits will not be tradable if they’re traded for credits and they will not be tradable ‘for nothing.’ Players likewise will not be able to trade items from the Item Shop, Bonus Gifts, nor Esports Shop items.

Revealed Blueprints will be obtained from online matches, which can then be stored in the inventory, directly built with Credits, or traded with someone else. Crates will be automatically converted to unrevealed Blueprints, which cannot be traded until they’re revealed, a process that doesn’t cost anything. Finally, Psyonix says Decryptors will no longer be available once Crates are gone.

Rocket Passes will continue as per usual, the only difference being that the premium passes will cost credits instead of keys after the change. The Esports Shop, which uses its own special currency, will also go on unchanged. Finally, to enjoy all the features in the game, players can Buy Rocket League Items from 5mmo.com at a reasonable price.