The NFL trimmed the length of its game

National Football League commissioner Roger Goodell announced before this season that several changes would be made to step up the pace of play in games, which had swelled to an average of 3 hours 7 minutes 8 seconds.

Who can afford 3:07:08 to do anything these days — other than sleep or (maybe) work or study? The lack of flow, ruffled by commercials, was one of several reasons that  NFL viewership on television had been slipping even before the national anthem controversy this year.

As NFL spokesman Brian McCarthy wrote me in an email Wednesday: “We don’t want excessive commercialization or a cluttered experience. We worked carefully to study that and figure out how best to reduce interruptions.”

Well, the early game-length results are in, and it seems the implementations are indeed helping — but only a teeny bit. Through seven weeks, according to, an average NFL game is down to 3:06:42, providing the viewer with 26 valuable extra seconds to wash the car on a Sunday.

The average amount of actual action in an NFL game has been calculated to be between 11 and 15 minutes. The other three hours or so are covered by replays, advertisements, color commentary, advertisements, huddles for the next play, and then more advertisements.

“We did a great deal of work on our game presentation with a focus on taking out some of the dead time and reducing the number of interruptions to the action on the field,” McCarthy wrote. “We don’t want excessive commercialization, or a cluttered experience. We worked carefully to study that and figure out how best to reduce interruptions.”

The NFL has tried to sand down the dead spots by having all plays reviewed in its New York office, rather than on site, and running a 40-second play clock after touchdowns and before extra points, not so much to limit the celebrations as to keep things moving along.

There are two fewer commercial “pods”: those (irritating) 2-minute-20-second bunches of ads during breaks in the action.

Eliminating a chunk of commercials altogether, which would most effectively trim the time of games, would seem to be out. Even with NFL ratings scuffling, Standard Media Index reported that advertisers spent $513 million on NFL games in September — up from $504 million in September 2016.

McCarthy said the NFL is studying advertisement innovations, including the “double box,” in which action is carried in one box on the screen and advertising is shown in the other. The double box is used in sporting events with continuous action, like auto racing.

The NBA has added small advertising patches on uniforms this year, and hockey and soccer games carry advertising on the sides of rinks and pitches. With technology creating yellow first-down lines for football fans, it might be only a matter of time until ads are projected on the field — the First National Bank of Gotham first-down marker!

The NFL is consistent, anyway: In every season between 2000 and 2016, according to figures provided by the NFL, the average time of a game was between 3:02:12 (2008) and 3:08:18 (2015). But young viewers in particular don’t want to spend three hours doing anything, let alone watching television.

It would seem as if two and a half hours would be more optimal, if not two hours. The only way to get there is either to use a running clock, as in soccer, or to trim some bottom-line-fattening ads. Maybe Tom Brady could wear a sponsor’s sticker on his helmet, like a stock car.

NFL 18,The crazy numbers behind the Bears’ historically ugly win

The Panthers dominated the Bears in all but two statistical categories. Unfortunately for Carolina those just happened to be the two most important stats: Turnovers and points scored.

Chicago won 17-3 despite completing only four passes and picking up only five first downs the entire game. It was only the sixth time in NFL history and third time since 2000 that a team won by at least 14 points with five or fewer first downs.

The Bears offense was on the field for 21:25. But the defense did force three turnovers and took back two of them for scores. Eddie Jackson scored both of them. He returned a fumble 75 yards for a TD.
Then he one-upped himself with a 76-yard interception return.

No NFL player had ever scored two defensive touchdowns of 75-plus yards in a single game…

Mitchell Trubisky attempted only seven passes. It’s the first time a team has attempted eight passes or fewer since the Broncos led by some guy named Tim Tebow did so in 2011. The coach of that Broncos team? Current Bears coach John Fox who has always loved an ugly game.

Fox might be onto something with his ultra conservative strategy. Check out the numbers…

Keep running that rock and winning ugly Chicago.

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“NBA 2K18″ set the whole stage of the game

After eight years of the “NBA 2K” franchise building up its pool of historic players for its classic teams, the latest release of “NBA 2K18″ is able to offer the best of every current franchise with the introduction of 30 all-time teams.

We’ve previously been able to confirm the best team in league history, the 1995-96 Bulls, who prevailed over both the 1985-86 Celtics and the 2016-17 Warriors. Now, it’s time to examine which current NBA franchise reigns supreme when represented by the best players from their respective pasts.

“NBA 2K18″ REVIEW: New gameplay, features allow latest edition to shine

The Bulls are not the favorites in this tournament. Rather, it’s the Lakers and Celtics who have received a bye in the first round. It should be no surprise given the number of championships each franchise has won. LA’s roster goes 11 players deep rated 90 or higher, and Boston nearly matches the Lakers with 10.

Seeding for the tournament was determined by considering both the average player rating for entire rosters and the average player rating for the primary rotation. “Prestige” was factored in when teams graded out nearly identical in those ratings.

The vast majority of past and current stars are included on the rosters. Among the rare exceptions are Charles Barkley, Reggie Miller, Rasheed Wallace, Gilbert Arenas, Brandon Roy and Moses Malone. The teams they would have been on will certainly be hurt by their absences.

Follow along in the coming weeks as we simulate each seven-game series for the tournament, analyze the results by round and preview the most intriguing matchups as they arise.
Lakers Region
The winner of the likely Knicks-Pistons second-round matchup will provide the first challenge for the Lakers, but it’s difficult to imagine either team taking more than one game off them. This should be easy sailing to the Final Four for LA.
Bulls Region
By the slightest of margins, the Bulls were able to secure the four seed, but the Spurs loom ominously for a potentially epic series between the two. The Spurs feature four frontcourt players rated 94 or higher, while the Bulls would rely more on the athleticism and versatility of their roster — and of course the clutch play of Michael Jordan.
Celtics Region
Like the Lakers, the Celtics can probably be penciled into the Final Four without much concern. The Kings do have an intriguing roster, however, that could make things at least a little interesting. The entire starting five is rated 93 or higher and led by Oscar Robertson at 97.
Warriors Region
Golden State has a roster of eight players rated 90 or higher with a mix of current stars and past greats that give them almost everything a team could want — great size, phenomenal shooting and terrific passing skills. A late matchup against the Thunder-Sonics squad or a LeBron James-led Heat team would likely be an incredibly entertaining series.

Messier won the sixty NHL goal on October 23

1998: Mark Messier scores his 600th NHL goal during the Vancouver Canucks’ 5-0 win at the Florida Panthers. The milestone goal comes at 12:58 of the third period when he one-times a pass from Alexander Mogilny past goaltender Kirk McLean.

Messier’s teammates stream off the bench to congratulate their captain. The crowd of 18,070 warmly applauds Messier after he becomes the 10th NHL player to reach 600 goals and the fourth to have 600 goals and 900 career assists.

Messier a member of six Stanley Cup-winning teams downplays his own accomplishment saying “Individual success comes from winning as a team. That’s the bottom line.

“I always put the team ahead of any individual goals. I didn’t want the guys to think I was pressing for 600.”

1966: Rookie defenseman Bobby Orr of the Boston Bruins scores his first NHL goal. Orr’s 50-foot slap shot beats Montreal Canadiens goaltender Gump Worsley at 4:13 of the third period to tie the game but Boston loses 3-2 on a goal by defenseman Jean-Guy Talbot with 2:05 remaining.

1971: Five years to the day that Orr gets his first NHL goal Guy Lafleur does the same. He scores at 18:52 of the second period against Gary Edwards and is credited with the game-winner in Montreal’s 3-1 victory against the Los Angeles Kings at the Forum in Inglewood California.
1974: Washington Capitals goaltender Michel Belhumeur faces two penalty shots and makes saves against Chicago’s Jim Pappin and Stan Mikita. Despite Belhumeur’s heroics the Capitals lose 3-2 at Chicago Stadium.

1983: Philadelphia Flyers rookie Rich Sutter scores a goal making the Sutters the first family in NHL history to have six brothers score goals. It comes at 13:29 of the third period of an 8-5 win against the Toronto Maple Leafs at the Spectrum.

Exactly 25 years later nephew Brandon Sutter scores his first NHL goal for the Carolina Hurricanes in a 4-1 road loss to the Pittsburgh Penguins.

1993: Toronto sets an NHL record for most victories from the start of season by winning its ninth consecutive game 2-0 at the Tampa Bay Lightning. Mark Osborne scores twice for the Maple Leafs and goaltender Felix Potvin makes 25 saves for the shutout.

2014: Darcy Kuemper earns his third shutout in four games when the Minnesota Wild defeat the Arizona Coyotes 2-0. Kuemper becomes the second goaltender since 1943-44 (when the red line is introduced) to have three shutouts in his first four games of the season joining Pascal Leclaire of the Columbus Blue Jackets in 2007-08.

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FIFA 18 patch,New updates draw mixed reaction from gamers

Even when a new game is released, the work at EA Sports headquarters is never quite done.

FIFA 18 has not yet been on the shelves for a fortnight and and already its creators are striving to iron out any lingering faults and bugs.

But while many of the updates in the game’s first patch – rolled out this week on PC and then consoles – have been welcomed, some of the more hardcore players have been less than happy with a few specific changes.

The first update has solved some obvious issues such as the underwhelming goal-net animations and minor bugs and crashes across the game’s various different modes.

But it also made fundamental changes to the gameplay – namely making goalkeepers more difficult to beat.

Here’s the key section from EA’s list of changes implemented through the patch:

Addressed the following in Gameplay:

Tuned goalkeeper reactions in certain situations.
Tuned down the difficulty for Amateur and Semi-Pro difficulties.
Reduced shot accuracy and slightly increased goalkeeper reaction times in certain in-game situations.
Some players have claimed that EA has quietly tweaked AI defending as well, though, and that by making defending easier, differences in skill level between individual players are now less obvious and results more random as a result.

In a lengthy post published on Facebook, pro player Benedikt ‘SaLz0r’ Saltzer – who represents Wolfsburg at FIFA championships – articulated these complaints, describing himself as “thrilled” with the new game before the patch was released.

“The goalkeeper has been massively improved,” Saltzer wrote. “Suddenly, there are significantly fewer goals from positions where you have scored a goal before.

“Sure, it is definitely still possible to score some goals. However, in my opinion, far too many one-on-one situations are [now] negative for the attacker.”

The reduction in shot accuracy, he added, had manifested itself in more blocked shots – making defending less challenging.

“Together, all of this means that the AI ​​defends very much by itself, which greatly weakened the very challenging defensive behaviour that we had at the beginning of FIFA 18 and had to learn first,” Saltzer explained.

He concluded: “If EA announces year by year that they want to promote eSports and be a main title then I do not really understand this patch at all, because it is by no means progress but, in my opinion, a clear step back.”

His unhappiness has been echoed across social media.

Wall Street is squeezed by NFL rating

Analysts are wondering why football game television ratings are tanking this year.

JPMorgan shared with its clients the latest poor NFL ratings data for the football season.”Ratings for the NFL decreased 6% y/y in aggregate for Week 6 with the decline driven by lower viewership for Sunday daytime windows. The late afternoon national game on CBS featuring the Steelers and Chiefs saw a -26% lower audience relative to the same window on FOX the prior year,” media analyst Alexia Quadrani wrote Wednesday.

Quadrani cited how football ratings have declined in five out of the six weeks so far this season. Ratings are down 6 percent season to date after a 12 percent drop last year through the NFL’s Week 6 according to the analyst.

In regard to why the NFL ratings keep falling Quadrani shared a number of possible explanations:

“Theories theories and theories: Chris Simms of NBC Sports Network says the league has made it too easy for young fans to stream condensed versions of games. Mike Florio at Pro Football Talk claims the NFL focused too much on growing the sport outside the U.S. USA Today noted that significant injuries (Aaron Rodgers J.J. Watt Odell Beckham Julian Edelman) are probably not helping ratings. Forbes meanwhile attributes some of the softness in viewership to the National Anthem protests. We note that in Week 6 most NFL broadcasts did not show the anthem instead moving to commercial breaks.”

President Donald Trump has claimed on social media that NFL television ratings are declining due to the controversy over players kneeling in protest during the national anthem.
The weak NFL ratings are forcing Wall Street to reduce its profit forecasts for the owners of major television networks.

Credit Suisse’s Omar Sheikh lowered his price target and earnings per share forecasts for Twenty-First Century Fox citing Fox’s poor Sunday NFL ratings on Oct. 12.

The same analyst also reduced his CBS third-quarter profit estimate by 5 percent on Monday due to its network’s weak Sunday NFL game viewership.

The NFL did not immediately respond to a request for comment.

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PS4 Simplified Chinese version of the game “NBA 2K18″ will be launched on October 20

Sony Interactive Entertainment (Shanghai) Co., Ltd. today announced that it will release the PlayStation4 Simplified Chinese version of the game “NBA 2K18″ (American Basketball Association 18) in the Chinese mainland on October 20, 2017. The recommended retail price is 299 yuan RMB.
“PlayStation4 Pro” NBA 2K18 “limited edition collection”, “PlayStation4″ NBA 2K18 “limited edition (black)”, “PlayStation4″ NBA 2K18 “limited collection (ice white)” and “NBA” 2K18 “Standard Edition game.
PlayStation 4 Pro “NBA 2K18″ limited collection of illustrations
PlayStation 4 “NBA 2K18″ Limited Collection (Black and Glacier White)

Three sets of products in addition to the game ontology and host, but also includes 10,000 virtual currency, 10 weeks dream team card package and virtual Owen jersey. “PlayStation4 Pro” NBA 2K18 “limited collection” includes an additional DUALSHOCK4 wireless controller (steel black) and PlayStationPlus 12 months membership card, the proposed retail price of 3,499 yuan. “PlayStation4″ NBA 2K18 “limited edition collection” (black version and ice version) includes specifically designed for the Chinese market “NBA 2K18″ specially customized PS4 ™ top cover, an additional DUALSHOCK4 wireless controller (lava red) and PlayStationPlus three-month membership card, the proposed retail price of 2,799 yuan.

The above products will be through the PlayStation Lynx official flagship store, Sony China Direct Store, Sony China Online Mall, Sony Lynx official flagship store, Jingdong own PlayStation official flagship store, PlayStation Lynx official authorized store (Hanwang digital franchise stores, cable (PlayStation), PlayStation official authorized store, PlayStation official authorized store (detailed list: please click), Digital China, Wei Shi and Deutong authorized dealers and other channels of sales, now open an appointment.

In addition, “NBA 2K18″ digital download version has been October 10 in PlayStation China store shelves, priced at 299 yuan. October 10 to October 23 during the purchase of digital version of the game users, but also access to early purchase special code, including 5,000 virtual currency, 10 week dream team card package and virtual Owen jersey. “NBA 2K18″ limited edition game will also be in the near future with domestic users to meet.

My NBA 2K18 RPis the best basketball simulation game on mobile devices. Developed by 2K Sports and based on the NBA official database, the game wins numerous of fans around the world. The player mainly plays NBA basketball games with real-life or customized players and teams. In-game currency is mynba 2k18 rp, you can use it to buy your favorite players.

Although the NBA 2K18 may be subject to micro-trading problems, but still supreme

There may be a couple of glaring issues but NBA 2K18 is still an undeniably fun game at its core.

2k Sports has offered us the crème de la crème of basketball video games for many years and they don’t look like slowing down any time soon.

NBA 2K18 is the newest title on the shelf and offers us further proof that this developer simply can’t be beat within the genre – not yet at least.

Complete with impressive graphics new game modes serious depth and addictive gameplay it’s one of those games you can play for hours on end.

Whether it’s dunking on friends with Kevin Durant or swatting shots like flies with Anthony Davis NBA 2K18 brings everything you ever wanted to the basketball genre on console.
NBA 2K18’s predecessor NBA 2K17 had a few hiccups in terms of animations and gameplay but the latest edition smoothed everything out to give the game a much more fluid and organic feel.

The new “Neighbourhood” is the most interesting new feature giving you an open-world environment through which you can access everything to do with MyPlayer – including MyCareer MyPark Pro-Am and more.

The Neighbourhood is kind of cool but it’s also kind of gimmicky. It certainly adds a fresh flavour to the single-player modes but it makes everything take ten times longer than simply navigating a menu.

The most obvious downfall of the game is its relentless push for microtransactions something which could prove 2K Sports’ undoing if they don’t reel it in before releasing future titles.

Despite the fact the game is not free to play or even cheap NBA 2K18 flogs microtransactions so hard it has left a foul taste in the mouths of many fans. Indeed apparently spending $80 to $100 on a game isn’t enough of a financial commitment.

Don’t worry because you don’t need to spend the money to enjoy the game – 2K Sports just really shoves it down your throat. Almost every game mode is infected with opportunities to speed up progress by spending more money.

The second major issue is the prevalence of cutscenes in the solo career mode. It’s clear they’ve made an effort to add a very personable narrative to it but just let me play the game for goodness sake.

I could have sworn I booted up the game and sat through half an hour of cutscenes and jogging around the Neighbourhood until I actually played any basketball.

Also I really wanted to add “creating the ugliest possible character” to the list of top features but the customisation options are really limited – at the beginning at least.

But in terms of gameplay there’s no doubt it’s a joy to hit the court as a team player or manager. Plus it’s fairly easy to pick up and play right off the bat.

Don’t worry though: the skill ceiling is high enough that you can knuckle down master all the moves and become an unstoppable force.

The nitty gritty stuff – gameplay graphics and various modes – is all on point. If you pick up this game you won’t regret it.

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NHL 18′ Patch Notes, Massive Content Update Upgrades Several Areas Of The Game

EA Sports delivered another solid entry with NHL 18 earlier this month, but the development team has already released its first content update and it will enhance almost every aspect of the game.
There are a ton of gameplay improvements to traditional play and NHL Threes. There’s also improved levels of customization for franchise mode and deeper presentation concepts. Take a look at this gigantic list of changes in NHL 18, per the game’s official site.


Added option for Champions League Aggregate Scoring
Improved faceoff formations during 3 on 3 play.


Added updates to prevent players from moving before they were visible on screen after play resumes from a stoppage in NHL THREES
Added ability to change team strategies in NHL THREES gameplay
Updates to faceoff camera timing in NHL THREES

Puck Physics
Updates to improve stick on puck collisions during poke checks
More accurate stick on puck physics volume collisions during Defensive Skill Stick.

Offensive and Defensive AI

Improved AI puck carriers in 1-on-0 situations during play and in shootouts
Updates to Defensive AI decision making so that they stay with their check more consistently
Updates for AI teammates that would skate into shooting lanes instead of standing in better positions to deflect the shot or get the rebound instead.
Updates to AI shooting logic during penalty shots.
Logic updates for AI goalie pull situations.
Improved shot logic for the AI
Improved positioning for offensive AI players away from the puck so that they take their stick position/handedness into account more and position themselves and adjust their facing better based on their intention.
Added improvements for AI skaters that would switch to skating backwards during breakouts.

Coaching Feedback/On Ice Trainer

Added new videos and Training to Hockey Canada Training Camp
Support added for button dekes in coaching feedback and Hockey Canada Training Camp


Added the ability to blend back into skating faster out of deking
Various shot animation improvements
Added improvements to skaters that were missing the puck too often if they were directed to perform a shot without picking up the puck first (one timers and shots from loose pucks).


Updates to improve animation blend issues out of shot blocks.
Improvements added for players doing a board pinch when the puck position didn’t make sense for it.
Blending improvements when transitioning into defensive skill stick.
Updates to allow the Defensive Skill Stick state to override hit intent if the hit hasn’t started to be thrown yet. This allows players to be on and off RB/R1 without letting go of the right stick.
Updates to improve an issue where the Defensive Skill Stick state caused user skaters to lose pickup functionality
Added in variance of error to the new poke check system based on player control, direction from the players facing and relative speed of the puck. This means that a player is most accurate when skating in a controlled manner and poking a still puck in front of themselves and least accurate when poking against their momentum behind themselves at a fast-moving puck. Each of these factors are also tied to the player’s attribute ratings.
Improved hip check controls to prevent clashes
Poke check animation assets improved for increased poke checking accuracy before any error is added.
Added reaction delay based on a player’s awareness after a puck is deflected off a stick/body as players were reacting too quickly to defensive deflections.

Hockey Canada Training Camp

Improved end of game flow to allow users to pick next training item.
Added the option to select training item from pause.
Added the ability to play videos from Training Camp pause screen


Added an auto-fill option in Edit Lines. This option will allow a user to automatically replace all the players in their lineup based on player overall and position.
The end of round Competitive Seasons reward screen will now show in the HUT HUB rather than the user needing to enter the season to claim their rewards.
Removed the 1-minute grace period for offline and online games. Game will now count right at puck drop.

You’ll be hard-pressed to find a larger update in any sports video game. This goes beyond the normal tweaks and gameplay stabilization that we usually see in patches and updates. It’s refreshing to see such a widespread update designed to make an already solid game even better.

FIFA 18: Pick Up Consumable Card

Consumables are cards applied on managers or players that make them more valuable. By definition, they are all the cards which can be applied to players or managers to enhance a few of their characteristics. Consumables are among the four cards’ types in the sport. They differ from the other cards because they expire after passing its effect to managers or players’ cards, which makes them more valuable or more adjusted to the goals of the team.

If you will need any particular consumable, our suggestion is that, you need to go right to the transport market and purchase it using the filters onto the ‘consumables’ window. Obviously, if you find yourself with a consumable card in a bunch you won’t discard it. In that manner, you will be spending only the coins you have to spend and you’ll be moving quickly to adhere to the needs of your club. You may use it to your own club or should you not need it you can sell it in the market.

FIFA 18 Consumables Cards

Player Training Cards

During just one game, the only role of players and goalkeepers coaching cards is to increase one or all six technical attributes. The only difference between those cards is that technical attributes of goalkeepers are not the same as the technical attributes of different players. Once you apply one of these cards, then its effect is reflected in the following match. It expires after that.

Position Change Cards

For each card which you use, you can change one player’s position only once. The position change cards enable you to change the preferred position of a participant to the one which is printed on the card. Employing several cards, you can change the player’s position as many times as you would like.

If a participant’s favourite position doesn’t match with all the old place printed on the card, Position’s cards include information concerning the old and the new location. we can’t use that card to him. It means, such as that you will never change a return into a left winger.

Manager’s Leagues Cards

The supervisors contribute one point to the individual chemistry of all players from the starting eleven that possess the same nationality or the exact same league as them.

You can find cards that help solve this problem, as it is not always possible to coincide with the leagues. They allow you to alter the league printed on the supervisor card to the one which is printed on the card. For each card that you spend, you can change league once.

Contract Cards

The part of the contracts is to increase the quantity of games that a supervisor or a player can play.

After the number of games printed on the managers or players cards reaches zero, they can’t be utilized in a match until you apply them a contract card again. The number of contracts published on players and managers cards decreases every time you use them in a match. These cards can be applied in any time. You don’t have to wait till they run from contracts.

Fitness Cards

The only job of these cards is to add the fitness points indicated on the item to the physical state that is published on the player card.

The very first ones, allow you to recover only one player, there are two kinds of gyms: person and squad’s cards. The other ones improve the fitness of your entire 23 players — starting eleven, replacements and reserves.

Healing Cards

Fitness cards are useless if a player has an injury. In this case, you are going to need to employ a healing card if you would like to use this participant instantly, or you can at least reduce his downtime. This is the only role of healing cards.

There are two types of recovery cards: the ones which are specific for each type of injury (foot, leg, knee, arm, head, back or upper body), that can reduce up to five matches, and those which heal a player no matter which type of injury he’s got, reducing the wait up to 4 games.

Chemistry Styles Cards

These cards can be applied to a player to modify their style of play adjusting the players attributes for their squad requirements. Chemistry Style is a card that allows players to select which features will be impacted by the chemistry. They do not change your chemistry numbers. They redistribute the stats that will receive chemistry boosts that will increase the value of particular in-game stats thus raising the player’s capability to carry out.

FIFA 18 launches on Nintendo Switch, PS4, PS3, Xbox One, Xbox 360, and PC on September 29. will update the FIFA 18 news and guides, and cheap FIFA 18 Coins for sale.