Psyonix planned to kill off Rocket League’s randomized loot crates

Because they suck (and also because they’re increasingly becoming illegal in some places, especially Europe), Psyonix decided in August to get rid of Rocket League’s loot boxes. They’re being replaced by something called “Blueprints,” which work….kinda like loot boxes. Currently Rocket League’s loot boxes drop at the end of matches but have to be unlocked with keys that you pay real money for. Starting in December, the boxes are gone, and blueprints will drop at the end of matches instead. They’ll depict items/upgrades on them, which you can’t get unless you pay real money for them.

Rather than occasionally receiving loot crates which can be opened by purchasing keys, we’ll occasionally be rewarded with ‘blueprints.’ Blueprints can be crafted with credits, the new premium currency replacing keys, and you’ll know exactly which item each blueprint will create.

Items purchased in the Item Shop will not be tradeable. Psyonix will not say whether blueprints and credits will be tradeable at this time, which is what will determine whether the current marketplace can continue to exist. If I had to guess, I’d assume that blueprints will be tradeable, but credits will not. Again, there’s no confirmation on that at this time. If you are in lack of Rocket League Prices, visit our site 5mmo.com, a reliable and cheap online in-game currency store.

Currently, it’s possible to trade keys, which are worth about a dollar each. Big spenders can thus purchase a large quantity of keys and then trade them for crates or specific items they want, while the recipients can use their key hauls to open more crates or make a trade of their own. If the new credits can’t be traded, some other item will have to be used as the ‘currency,’ and the marketplace won’t be the same.

Meanwhile, changes are afoot for Rocket League trade-ins. When the new cosmetics system is up and running, you won’t be able to trade in paid-for items from blueprints, the item shop or older ones you got from crates. You’ll still be able to trade in items from free post-game drops. Psyonix reckons blueprints will offer more transparency about the digital goods you’re buying. A major criticism of loot boxes is that you don’t really know what goodies they contain. Some jurisdictions and regulators believe they’re a form of gambling.

Psyonix is elaborating on Rocket League’s upcoming Blueprints system

Psyonix is elaborating on Rocket League’s upcoming Blueprints system, which will replace randomized loot crates before year’s end. The developer is releasing details on the new system in batches, first announcing plans to eliminate loot boxes from Rocket League in August, and then revealing the new Blueprints system last month, and now expanding on the details including what can and can’t be traded.

Developer Psyonix has further detailed how Blueprints will work in a new post on the official Rocket League website. Once the update hits, online matches will begin to reward players with “revealed” Blueprints. You can build the items on these Blueprints by spending Credits, hold onto them for a while, or trade them with another player. Any existing Crates that you have in your inventory when this update occurs will change to “unrevealed” Blueprints, which you can then change to revealed Blueprints at no extra cost.

Psyonix says unrevealed Blueprints cannot be traded; in some cases, Credits will be tradable. Credits will not be tradable if they’re traded for credits and they will not be tradable ‘for nothing.’ Players likewise will not be able to trade items from the Item Shop, Bonus Gifts, nor Esports Shop items.

Revealed Blueprints will be obtained from online matches, which can then be stored in the inventory, directly built with Credits, or traded with someone else. Crates will be automatically converted to unrevealed Blueprints, which cannot be traded until they’re revealed, a process that doesn’t cost anything. Finally, Psyonix says Decryptors will no longer be available once Crates are gone.

Rocket Passes will continue as per usual, the only difference being that the premium passes will cost credits instead of keys after the change. The Esports Shop, which uses its own special currency, will also go on unchanged. Finally, to enjoy all the features in the game, players can Buy Rocket League Items from 5mmo.com at a reasonable price.